If things get too messy, the Defiler can cast Dark Swarm or Plague. The Zerglings engage in melee while the Hydralisks Engage from afar. The key to ambushing is to make the right combination of units: Hydralisks, Zerglings, and a Defiler is a choice combination. However, Terran Command Centers can lift off and reposition themselves to a more favorable position, so this does not work against Terran. If the Zerglings are Burrowed right, the opponent will not know a Zergling is there, but will build their expo in a more inconvient spot (buildings must be built a specific distance from the resources, and can not be built on top of burrowed units). When Burrowed at a mineral depot, they can be an early warning sign if your opponent decides to expo. This makes them perfect for finding expansions. For now these should get you going.Zerglings are very easy to make, fast, small, and can burrow. There are plenty more build orders out there, and of course you can experiment with your own. Can be used to rush or solidify your position. 17/25 – 2 Zealots, Pylon1 (in that order, hotkey and rally other gate to choke).13/17 – Zealot, Pylon (in that order, hotkey and rally gate to choke).12/17 – Gateway (11/17 if you scouted late).10/17 – Gateway (scout if you have not already).8/9 – Pylon (scout if enemy went random).Protoss 10/12 Gate Zeal Build - Protoss Vs Zerg/Protoss Cuts corners to get the zealots out quickly. Notes: Ideal to rush as quickly as possible while having some form of economy. 15/25 – Zealot, send 2nd probe to enemy choke.13/17 – Pylon, Zealot (hotkey, then rally other gate to enemy choke, no probes).11/17 – Zealot (hotkey, then rally gate to enemy choke, no probes).9/17 – Gateway (scout, leave probe near enemy base).Protoss 9/10 Gate Zeal Rush Build - Protoss Vs Zerg/Protoss If you don’t make the most of this strategy to cause a high level of damage you’ll find yourself struggling later in the game. Notes: This strategy will give you an early rush but at the expense of building your economy. Zerg 7 Pool Rush Build - Zerg Vs Zerg/Protoss/Terran Don’t use unless you know where the enemy is. Notes: This build order will give you an early rush and potentially let you destroy your foe’s economy or kill them outright. 13/17- Lair and make Zerglings as necessary.11/17 - Extractor (Set 2-3 Drones on as soon as it completes).4/9 - 3 sets of Zerglings (Rush immediately).Zerg Cerver 4 Pool Rush Build - Zerg Vs Protoss/Terran/Zerg Notes: This build is intended to allow the player to rush the enemy before it’s built strong defenses. 10/18 - Build marines from barracks, SCV from Command Center.8/10 - Direct 2x SCV to center of map.Terran Marine Rush Build - Terran vs Protoss/Zerg/Terran ![]() The build order below is a slight variation of the Double Barracks build, giving a Terran player an opportunity to attack. Build Space Construction Vehicles until the supply reaches 21. When gas allows upgrade stim and get a scanner. Notes: Build marines from each barracks as long as supply allows. X is the supply,psi or control used, while y is the total available. ![]() In the lists below you’ll see orders preceded by numbers in x/y format. Instructions to build are based on Terran Supply, Protoss Psi and zerg Control. In this StarCraft Remastered Build Orders Guide we’ve detailed a series of instructions for each of the races ( Terrans, Zerg, and Protoss) so you can build smartly and efficiently. If you’re new to the genre or StarCraft you may find yourself on the end of some harsh beatings online. StarCraft Remastered will give a whole generation of gamers an excuse to dive into one of the all-time great RTS games.
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